using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;
using Box2D.XNA;
namespace TurbaconPhone
{
    public class Wall : KineticGameObject
    {
        public float Health;
        public Wall(Vector2 v1, Vector2 v2)
            : base("None", new Vector2())
        {
            Body.SetType(BodyType.Static);
            MakeEdge(v1, v2, 0);
            Fixture.SetRestitution(0);
            Fixture.SetFriction(0);
        }
    }
}
